Works
About
Designer’s Handbook
Caproyale - Mobile Game UI Design
April 1, 2023
CapRoyale is a mobile strategy game where players build and upgrade their own cities while progressing through PvP mechanics. In this project, my goal was to design an interface system that supports the in-game economy, makes reward mechanics motivating, and presents the map experience with clear visual hierarchy.
One of the biggest risks in mobile strategy games is overwhelming the player with too much information at once. The map view, defense power, currencies, missions, shop, and daily reward mechanics all operate within a single ecosystem.
The core problem in this project was:
1. Hierarchical Map Design
On the map screen, I aimed for players to immediately recognize:
Buildings were supported with radius indicators to visually communicate the defense system. This ensured that mechanics were not only functional but also clearly expressed visually.
2. Economy & Shop Experience
On the shop screen:
The goal was not to push purchasing decisions, but to simplify them.
3. Daily Reward Mechanics
On the daily reward screen:
Here, I leveraged behavioral design principles to create a structure that contributes to retention.
The CapRoyale interface system aims to merge strategic and economic layers with visual clarity, delivering both a sense of control and motivation to players.
Works
About
Designer’s Handbook
Caproyale - Mobile Game UI Design
April 1, 2023
CapRoyale is a mobile strategy game where players build and upgrade their own cities while progressing through PvP mechanics. In this project, my goal was to design an interface system that supports the in-game economy, makes reward mechanics motivating, and presents the map experience with clear visual hierarchy.
One of the biggest risks in mobile strategy games is overwhelming the player with too much information at once. The map view, defense power, currencies, missions, shop, and daily reward mechanics all operate within a single ecosystem.
The core problem in this project was:
1. Hierarchical Map Design
On the map screen, I aimed for players to immediately recognize:
Buildings were supported with radius indicators to visually communicate the defense system. This ensured that mechanics were not only functional but also clearly expressed visually.
2. Economy & Shop Experience
On the shop screen:
The goal was not to push purchasing decisions, but to simplify them.
3. Daily Reward Mechanics
On the daily reward screen:
Here, I leveraged behavioral design principles to create a structure that contributes to retention.
The CapRoyale interface system aims to merge strategic and economic layers with visual clarity, delivering both a sense of control and motivation to players.
Works
About
Designer’s Handbook
Caproyale - Mobile Game UI Design
April 1, 2023
CapRoyale is a mobile strategy game where players build and upgrade their own cities while progressing through PvP mechanics. In this project, my goal was to design an interface system that supports the in-game economy, makes reward mechanics motivating, and presents the map experience with clear visual hierarchy.
One of the biggest risks in mobile strategy games is overwhelming the player with too much information at once. The map view, defense power, currencies, missions, shop, and daily reward mechanics all operate within a single ecosystem.
The core problem in this project was:
1. Hierarchical Map Design
On the map screen, I aimed for players to immediately recognize:
Buildings were supported with radius indicators to visually communicate the defense system. This ensured that mechanics were not only functional but also clearly expressed visually.
2. Economy & Shop Experience
On the shop screen:
The goal was not to push purchasing decisions, but to simplify them.
3. Daily Reward Mechanics
On the daily reward screen:
Here, I leveraged behavioral design principles to create a structure that contributes to retention.
The CapRoyale interface system aims to merge strategic and economic layers with visual clarity, delivering both a sense of control and motivation to players.